
Playground
Playground is my personal space for creative exploration — a collection of design experiments, motion studies, and interactive concepts that push the boundaries of my daily workflow. It’s where I test new tools, explore unconventional ideas, and turn curiosity into motion, texture, and form. Some pieces are pure experiments, others evolve into real projects — all of them fuel my growth as a designer.
Client
Learning, experimentation, and pushing creative boundaries
Role
UI/UX design, Motion design, 3D exploration, Prototyping
Stack
Figma, Framer, Paper, Womp, Rive
Year
2024–Present
TL;DR
Creating experimental concepts focused on interaction, animation, and visual exploration
Testing new approaches to design, prototyping, and microinteractions
Exploring motion design, 3D, and visual effects within UI
Pushing the boundaries between aesthetics and usability
Using Figma, Framer, Womp, Rive, and other tools for rapid iteration
Sharing work-in-progress projects and unfinished ideas
Learning new technologies and techniques through hands-on experimentation
Designing freely, without client limitations or strict briefs
A space where design becomes play — and play becomes growth
Playground is my personal creative space — a place to learn, explore, and experiment without boundaries. It’s where I test new design tools, prototype fresh ideas, and push concepts that don’t always fit into client projects.
Some experiments evolve into real products, others simply sharpen my skills. Whether it’s motion, 3D, or interaction design, Playground is all about staying curious, improving my craft, and discovering new ways to express design ideas.
Growth doesn’t happen overnight — it’s built through curiosity, repetition, and courage to try again.
Every experiment, success, or failure adds another layer to the craft. The only way to improve is to keep creating.
Elsewehere
@ 2025. All rights reserved.
Have a nice day!




